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Pt-dz6700u edge blending
Pt-dz6700u edge blending











This example is similar to the HLSLWithoutFX10 Sample. Pd3dDevice->CreateBlendState1(&BlendState, &g_pBlendStateNoBlend)

pt-dz6700u edge blending pt-dz6700u edge blending

ZeroMemory(&BlendState, sizeof(D3D11_BLEND_DESC1)) ī = FALSE ī = D3D11_COLOR_WRITE_ENABLE_ALL ID3D11BlendState1* g_pBlendStateNoBlend = NULL These states (defined in D3D11_BLEND_DESC1) are used to create the blend state object by calling ID3D11Device1::CreateBlendState1.įor instance, here is a very simple example of blend-state creation that disables alpha blending and uses no per-component pixel masking. The blend state is a collection of states used to control blending.

pt-dz6700u edge blending

If multisampling is enabled, blending is done on each multisample otherwise, blending is performed on each pixel. Blending operations are performed on every pixel shader output (RGBA value) before the output value is written to a render target.













Pt-dz6700u edge blending